21/1/12
Pre Crit:
Currently, taking into account the fact that our crit is coming up in a few days, we feel confident about our progress with the project. We have our audiovisuals ready, a basic MaxMSP patch (which still needs refining however) and a completed track base. Thusly, we have working prototype of the instrument along with exact floor plans and many aesthetic arrangements/intentions for the final installation. We plan to continue testing and making the piece as good as possible before the crit, but there are a fair few developments we have had over the past few days which alter the urgency of having everything ready A.S.A.P.
After discussion with both Liam and each other, we are now certain of the direction we intend to take this project, and plan to continue work on it for the next ‘Professional Project’ unit. We felt the upcoming critique could be used as test run for the prototype project as it stands, to help us refine it in the coming weeks and months. Liam agreed this would be a good idea, meaning that so look as our prototype portrayed our premise and direction, it did not have to be the finished project.
We felt the project, once completed, would work well in a festival setting, so we decided that once we’d got a little further in making the project work, we’d try and get it involved in some low-key festivals and art shows. This would mean a fair amount of networking and research, but we are excited about the possibilities and opportunities it will bring. One suggestion Liam gave us, is to create a website with demonstrations/documentations of previous works of Tom’s and a refined, completed current project, for use as a ‘promotional’ tool to demonstrate what we have to offer potential spaces (festivals, shows, exhibitions, etc). I know a couple of website designers and/or people who could help us out with this, so felt it would be something to work on over the coming weeks, once all the project refining and documenting had been completed.
Before the upcoming crit however, we plan to iron out as many problems as we can to make the piece as good as possible for the demonstration, as currently (mentioned in the previous post) we have a couple of issues with aspects of it. These are some of the problems and how we intend to fix them either prior to the crit, or once we begin the refining process in the next unit:
- The fluctuating, weak Arduino signal – This is an issue based around the wiring and it’s connection to the Arduino board. It can be fixed by soldering the wires into the connection ports, strengthening and making permanent the connection. However, as we currently do not have access to a soldering iron (and won’t before the crit), this will have to be something we do during the refining stage. For the crit demo we can simply connect everything as well as we can and tape the wires to the ‘instrument’ base, resulting in less wire movement and more connection stability.
- The double triggering, overlapping pressure pads – Initially we though this problem could be fixed by cross-fading the media alternations in the patch, but this would have only been a temporary solution, as the mats and stoppers will most probably have to be disassembled during the refining process anyway. We can’t fix this problem prior to the crit, but we can in the refining stage by taking off the stoppers, spreading the pads out equally and non-overlapped, and replacing the stoppers on the edge or changing them altogether. This will be worked out when it comes it comes to it.
- The issues with the Max patch - As previously mentioned, the subtlety of the transitioning between the different levels of visual opacity and audio volume is currently non-existent, making the changes between the 5 different triggers very noticeable. This will just be something we will have to research in the coming weeks, and if we happen to resolve it prior to the crit then that will be a bonus. The same is true for another issue we are having with the patch, as it also seems to be playing the visuals in a sort of ‘preview’ mode, so despite all the QuickTime files being full quality HD, when running in the patch they are played very pixelated and low quality. This issue is even more noticeable when the visuals are played through a projector, so we will work on trying to fix this prior to the crit. But, like previously, if this isn’t possible immediately then it will have to be rectified during the refining stage when we have more time to research how to resolve it.
- We currently don’t have all the aesthetic material we need for the piece – We don’t have much of the aesthetic items we intend to have in the space for our crit, but these can be sourced in the coming weeks fairly easily. Even then, they are not necessarily needed for the crit, as it’s purely a demonstration of the ‘instrument’ and our direction for the installation.
Finally, we have decided to name our project ‘Forest Floor’ for now, as we feel it is a simple name that ideally portrays the kind of imagery and themes we are striving for.
Post Crit (24/1/12):
The Crit went well, with a fair amount of positive response all round. People got involved working the ‘instrument’ and despite it simply being a prototype, I feel our intentions and direction were put across to everyone fairly well. People liked the ‘back-to-basics’ nature of physically rolling a log back and forth and it became (albeit basic at this stage) a communal experience for the people involved; the desired effect we wanted it to have.
It did highlight a couple of issues however…
As we had not tested it with the intended 6 people before, we noticed how, despite making the movement of the log much smoother, people had a tendency to unintentionally trigger the pads with their hands by leaning on the base, etc. This will be an issue we will have to try and resolve during the refining stage in the next few weeks.
It also highlighted the fact that we may need to look further than our course for help in MaxMSP, as troubleshooting amongst the class and lecturers proves fairly unsuccessful. This is something for us to take into account during the refining stage, when we are working on the patch.
Overall though, we’re happy with how it went and looked forward to moving this project onwards in the next unit.























































